In progress — shippable next
Now
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Scene & sprite editor polishtighter selection, snap, and layer controls in the visual editor
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Undo/redo depthgesture-coalesced history that survives complex multi-object edits
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KridaJS export hardeningsmaller runtime, clearer packaging, docs for self-hosting
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Play-link sharingone-click share cards with thumbnails and Open Graph previews
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Prompt quality passbetter first-play results for platformers, top-down, and puzzle prompts
Focused on making the prompt-to-play loop feel instant and trustworthy.
Upcoming — scoped, not started
Next
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Asset librarycurated sprites, tilesets, and SFX you can drop into any project
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Logic presetsreusable behavior blocks (patrol, collect, checkpoint, dialog trigger)
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Multiplayer liteco-op playtesting links for playtest sessions
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Version snapshotsnamed checkpoints you can restore or branch from
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Mobile Studio layoutfull editing on tablets; phone gets play + light tweaks
Extending what a single builder can ship without leaving the browser.
Exploring — direction only
Later
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Team spacesshared projects, roles, and comments
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Store & distributionpublish to the Krida store and take games off-platform cleanly
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3D experimentsconstrained 3D scenes for jams, not a Unity replacement
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App exportssigned desktop and mobile wrappers around KridaJS builds
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Community templatesforkable starter worlds from creators we trust
Bigger bets once the core loop is boringly reliable.
Ship with us
The fastest way to influence the roadmap is to build on Krida and tell us what gets in the way.
Runs in your browser. Nothing to install.