Docs

How Krida Studio works.

Guides for building, sharing, and shipping — from first prompt to published play link.

Getting started

From zero to a playable build in a few minutes — no install, no project setup.

Krida Studio runs entirely in the browser. You need an account, an idea (or a blank scene), and about a minute.

Create an account

Sign in with email and a one-time code, or continue with Google. There is no password to manage — the code lands in your inbox and drops you into the dashboard.

Start a project

From the dashboard, choose New project. You can:

  • Prompt an idea (“a one-button endless runner with pixel birds”)
  • Start blank and build scene by scene

Either way you land in the Studio with a project you can play immediately.

Play and iterate

Hit Play to test in the editor. Adjust sprites, behavior, and layout, then play again. Version checkpoints let you roll back if an experiment goes sideways.

Share a build

When it feels right, publish a play link and send it to playtesters. You control whether the project stays private, unlisted, or public.

Next steps

Learn by building

Most of this lands faster in the product. Open the Studio, make something small, and come back when you need the deeper bits.

Runs in your browser. Nothing to install.